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CyberOwlGames
Home of Cyber Owl Games, we're a small indie company developing Cyber Rift, a story-driven romance visual novel (in development). In the mean time between updates we're making fancy pinups!

Joined on 4/29/22

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CyberOwlGames's News

Posted by CyberOwlGames - December 24th, 2022


TLDR: Progress and Dates to look forward to:

-Aiming for build to be functional by end of December (without all art/nsfw scenes done)

-Fully functional with dialogue throughout and most art complete for mid to late January


Hey everyone, we've been working really hard on the new build these past few months. We had some unfortunate issues where the coder we had threw in the towel about 1.5 months ago, but we're now back on track and things are starting to go smoothly again! Biggest thing is creating proper functionality with the new features, and currently we've figured out a new structure for how new content and features are going to be developed. A good example is the player room, where we've been able to make it so each option within the room for cleaning can now be individually clicked and the player can now fully clean the room!


(Before Cleaning)

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(After Cleaning)

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After extensive testing we're now able to confirm the saving/loading issue has been fully resolved, and our current focus is getting every objective the player has to complete functional, and creating a streamlined route for players to progress through. In terms of art we're still heaving focused on getting each of the new hallways and rooms done, but at the rate we're currently going we believe that we can get the build functional (as in all the progression without dialogue) by the end of the month. This means our patrons will hopefully be able to play the build without all the bells and whistles early January. We know it's been a longtime coming, and we've had many issues along the way, but we're resolved to get the game working and get all you patrons and new fans alike the best experience we can make!


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Current goals for releases:

-Functional by end of December (without all art/nsfw scenes done)

-Fully functional with dialogue throughout and most art complete for mid to late January


Also we wanted to list what we're working on still background wise for full transparency. These are all the backgrounds we will be featuring in game, as well as future ones, so if you want to go in completely blind don't read. Overall we're very excited for the future of Cyber Rift, and we wanted to be clear where we're currently at. We'll keep you guys posted, and hopefully the next patron update will be something playable!


(THESE CONTAIN SPOILERS SO BE AWARE)

Maps for ship floors

-Floor 1

-Floor 2

-Floor 3


Ship Art Done/Doing Floor 1:

-Recroom Hallway

-Gym Hallway

-Recroom (needs improving)

-Kitchen (future)

-Gym (future)

-Bar (future)

-Greenhouse (future)


Ship Art Done/Doing Floor 2:

-Left Hallway

-Right Hallway

-Bathroom Hallway

-Cockpit Hallway

-Plant Area

-Bathroom (needs improving)

-Player Bedroom

-Everie Bedroom (Needs improving)

-Fae Bedroom (future)

-Elsie Bedroom (future)

-Spare Bedroom (future x2)

-Cockpit

-Command Center (future)

-Medbay (future)


Ship Art Done/Doing Floor 3:

-Hangar Hallway

-Engineering Hallway

-Engine room (future)

-Fae Lab (improving but prob future)

-Generator room (perfecto)

-Hangar (future)

Jukarya Art:

-Junky Landing area

-Junky small pile

-Part for generator 


Forgaris Art:

-Landing Area

-Mountain Area

-Workshop

-Inside lab


(BIG SPOILERS SO DO NOT READ IF YOU DON'T WANT TO BE SPOILED):

NSFW Scenes 


-Everie forgets she's not wearing a bra (in her doorway)

-Fae Doctor Inspection (in her lab)

-Fae towel slipup (in bathroom)

Cyberia -Planet approach


For all the latest developments check out our links!

Patreon:

SubscribeStar:


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2

Posted by CyberOwlGames - November 18th, 2022


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TLDR: Game is being expanded with more rooms/levels, objectives, and NSFW scenes


Hey everyone! Things have really been getting on track lately, and we're getting close to where we need to be. The saving/loading issue has been fixed, but right now we're working on a lot of expanded features due to the conversion. What this means is we're currently redesigning the ship layout to be far more expansive than before, and allow players to be able to click to any room they want in the ship from the handy map!


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(Current WIP of ship layout that jumps to each room)


The ship has expanded to be 3 floors (including rooms like a hangar!) , and we'll be adding rooms that will be opened in the future. Biggest thing is we want the game workable and playable sooner rather than later, but we're super focused on making sure the foundation for future content is properly done so we don't need to redo everything again. We've also expanded functionality where there will be actual objectives for the player to complete, and we're working on having detailed objectives in game so players will be able to discover locations and figure out things on their own without being explicitly told what to do. Biggest thing is we don't want the game to feel like you just click a few buttons and then bam you're done. Objectives will make sense based on the situation, and we're going to be adding 3 more NSFW scenes into the build when we properly release.


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(WIP of new Left Hallway from map above)


This time we really wanted to correct all the issues from the initial rework, and once it's complete it'll be the basis going forward. This build will expand the story from the initial build that was Chapter 1 Part 1 to Part 2, and we'll make sure that it feels satisfying to play through it. Features that we're aiming include once it's finished:

-Fully converted to Adventure Creator for Point and Click navigation

-Saving/Loading fixed

-Inventory system

-Objectives and streamlined quests

-Newly expanded ship and navigation with brand new backgrounds

-New music!

-3 NSFW scenes


We don't currently have an ETA, but we're aiming for it to be functional and playable hopefully be end of December. All the art will most likely take longer, but we're gonna let patrons play earlier! We're also really not a fan of keeping you guys waiting, but the initial saving/loading issue really tanked progression for us build wise but we really do think this new version will help alleviate future issues in that regard. On one final note, we're currently working on a brand new logo and we're hoping to show that off to you guys very soon!


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Posted by CyberOwlGames - September 21st, 2022


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TL:DR: The game has been completely rebuilt to fix issues and add a lot more fun stuff

Patron Build Release: September 25th

Public Newgrounds Release: First Week of October


Today we wanted to discuss some crazy developments in the past few weeks regarding Cyber Rift (all good ones this time!). Over this past year when we switched to the Unity engine our main hope was to develop a framework to work quickly and effectively, while also adding in special touches to the environment as we went along. We've been using an asset from the Unity store called Naninovel, and tbh it's been really great! The only issue was our misunderstanding of how to use it properly. There was a fundamental issue with the way we were designing the game before, where instead of adding objects and stuff to an environment we were actually adding it to the UI instead. Naninovel is basically a UI layer that goes on top of the game, but we were only using that layer and ended up unintentionally locking ourselves out of all the features we wanted to use from Unity.


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(bit of an extreme example but you get the idea!)


At first this wasn't an issue since the environments were fairly simple, but as we progressed pretty much every time we added a new button to the environment it wasn't actually locked into place. So any time someone with a different resolution than 16:9 ratio played the game it would mess up and cause some weird scaling to the art. This had always been frustrating and we had been trying to find a solution for a while, but now we realized we had to completely change the way the game was made to permanently fix this issue. At first this was pretty frustrating because Naninovel would keep taking over the Unity environment, but as we really delved into the code we discovered that it would be possible to have them coexist correctly, and allow us to create brand new environments in normal Unity scenes. Though this discovery was fantastic, we had to convert every single one of the backgrounds to work correctly. This meant over 25 separate backgrounds had to be reworked, and after doing that we setup special bits of code to let us plug and play new assets directly into the environment. End result is adding new features is going to be a lot faster.


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(to give a perspective of how many environments we had to fix)


With the newly made environments however, we've been able to finally add the interactive elements that we sought after from the very beginning. You'll be to hover your mouse over the environments and have it highlight different objects to know what can be clicked, and also have unique dialogue and prompts based on what you interacted with. So we've managed to upgrade from just a simple Visual Novel with small interactive elements, to a full blown Point and Click Adventure that we'll be expanding quite heavily very soon. The best part of all these changes is we can now add assets far faster than before, as well as add fun stuff like particle effects and unique sounds to the environment without having to redo everything. Once this new version is out, we'll be working immediately on Update 1 and we'll have a lot of news on this once we're in full gear. 


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(Reworked player room with all those green squares as interactive objects with unique dialogue. Players will be able to clean and discover things to their heart's content!)


To give a shortlist of all the changes you can expect:

-Reworked story intro and pacing

-Double the writing of first version with better pacing and structure

-25 new scene environments that we can easily expand on

-2 new backgrounds and 2 new CGs

-New live main menu and music track

-New galaxy map and live background

-New planet zoom in and area selection

-Tons of new interactive environment pieces and sprites


We also really want to iterate that this is only the beginning, and with these changes we're pretty much in overdrive to get the First Update started. We already have a few backgrounds prepared for that update, but we really wanted to fix the first part specifically to address all the various concerns and feedback that people have given. We're extremely excited to show off what we've been working on, and and we'll be publishing the reworked build to patrons 25th of September and the we'll be pushing the fully polished version onto Newgrounds by the beginning of October. And now to give you a sneak peak on what we've worked on, here's the brand new generator room!


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(environment is full of interactive pieces and secrets, so we hope you'll have fun finding them all!)


That's enough for this news update! Hope you guys are excited as us for these new developments, and we'll have even more things to show off extremely soon!


For all the latest developments check out our links!

Patreon:

SubscribeStar:


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Posted by CyberOwlGames - September 1st, 2022


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First off want to say welcome to all the new patrons! We've had a rough go of it the past few months with artist breaking his arm and my gallbladder surgery, but we're getting back into action again. Currently progress wise we have most of the reworked build sorted but we're still focused on ensuring each of the pieces are working. We also originally intended on adding a few new pieces of art to the build specifically in the form of a view of the ship outside in space, a new intro sequence, a generator room and brand new character expressions. Since we don't want to keep pushing dates back we'll be giving patrons access to a rougher version of the build once it's ready in the next two weeks hopefully (once it's stable it'll be straight to Newgrounds!)


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(Concept for Fae's Lab)


Now for the update and what we're planning for it. We've currently gotten to the full rough draft phase of the update, which means that once we're happy with the edits we can start putting it into the build. We already have two new finished backgrounds for both Fae's lab and also a new bathroom area that we'll be expanding upon as the game progresses. What we're aiming for is to have a whole new minigame which player can use to get currency. Why have currency without things to buy? Well to answer that: you're gonna be able to buy things with a brand new shop interface and inventory to store it in. Since this is a pretty ambitious feature we're gonna be doing a lot of testing with it, but the goal is to be able to buy items for each of the characters and potentially some spicy pinups that we'll keep adding to as the game progresses. 


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(old version of universe map)


One aspect of the game that we really haven't been happy with is the universe map, and although the original concept version looks neat, it doesn't quite work for what we're aiming for. Unfortunately it's a bit early for details, but all the future locations on the map will be able to be seen (without details since they're still being made!) and you'll be able to see the full scope of the game. It'll have some semblance of actual galaxy shape, where currently the design is just slapping all of them on a space background the new version will have proper celestial orbits so the systems have some sense with them. We're still developing the new version, but we'll be keeping you guys in the know as we get a bit further.


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We just wanted to say thank you for the wonderful reaction to our game! We initially posted to get some more feedback as well as show some new people our game but the reaction really blew us away. Obviously we need to work on the length of the game through updates but we are extremely happy with the valuable feedback we've been getting on the current build. Patrons can look forward to a new pinup early this month (the less lewd version will also be posted here) and ideally we'll have the reworked version playable by then as well. That's all for now, and we'll keep you guys posted on what's next!


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Posted by CyberOwlGames - August 1st, 2022


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Hello everyone! It's been a chaotic few months and thought it was about time to get a proper news update on what's going on. In IRL news I've had my gallbladder removed due to some major issues health wise. It was initially a fair rough recovery, and on top of that I ended up having to move places from one city to another. Naturally this created a lot of issues in terms of getting development with the game done, and also just keeping things in order. Not to mention our artist also broke his arm last month, game development wise we had to slow down a fair bit. This wasn't something we wanted to do, but it was just the reality of the situation. So now's the time to get things back into motion!


I had the version on the left with more holes :(


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As we mentioned in the last news update (this was patron news for all non patron viewers) we were adjusting the game based on feedback. What this means is that although we're very happy with the art design and new story feedback, it did feel like the initial story beats were happening just a bit too fast.  We've decided to adjust the events by adding days for the events and the framework for adding a proper day/night cycle. This new art below is also from the brand new intro to the game. We realized that the initial version kind of just throws you into the thick of it, so now we added a whole new little intro cutscene to fix that. We're also adding a view of the ship from space (tho we're waiting on our artist to heal so we can do that). 


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For patrons who may have been upset over the lack of pinup for the month we agree with you! Unfortunately due to our artist being indisposed by a broken arm, we haven't been able to get any more made up. Once he's recovered, we're going to make 2-3 pinups to make up for the lack of them. This will be one to finish off the Elden Ring series with Malenia, and a surprise one inspired by Future Fragments! We'll give you more information on this super soon, but for now just hang on tight! Game wise you can expect some form of update this month, and hopefully a reworked build in the next few weeks. That's it for this news update, and tune in for much more very soon!


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Posted by CyberOwlGames - June 15th, 2022


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Our goal with the first few builds of the Cyber Rift Reboot was to fix up many of the issues that we had with pacing and story wise, as well as improve the art and overall direction of the game. With the help of our amazing patrons as well as some vigorous work on our end playtesting and fixing up issues, we've made some very large strides. After a month or so of major progress we've managed to get the build in a stable and very workable condition. We've managed to get almost all the features we've intended for the build as well as some features we were hoping to implement later in even earlier than expected.


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The current build that's released so far is Chapter 1 Part 1 of the game. As we continue development we will be releasing the polished version of this build to public across all our various platforms, as well as give patrons early previews of what's to come. For our non paying fans you can expect the build to be ready for public in the next 2-3 weeks. Patrons can expect an early preview of a new scene for Part 2 as well as access to our newest pinup soon as well. Here's our new up to date roadmap as well!


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As we continue through the development the roadmap each of the planets/locations will be revealed as well as chibis for the new characters. We wanted to convey where we were going in a fun and interesting way, so keep an eye on our roadmap for new changes as we get further into development.


In terms of features we already have implemented:

-20 CG backgrounds

-5 Unique character sprites with different poses and facial expressions

-2 NSFW scenes

-Whole new introduction and story with the characters

-Wire minigame

-Cleaning minigame (will be expanded to whole ship in first update)

-Brand new custom soundtrack with several tracks and sound effects throughout

-NSFW CG gallery


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Progress wise we're deep in development on the next part, but we still wanted to polish up the build before we release it fully publicly. This includes things such as more transitions between planets, more sound effects throughout, better camera usage in scenes between characters. The build is in a good state and we're happy with it, but we do think we could improve even more by expanding on existing features and potentially implementing more quality of life enhancements throughout. Once we're fully happy with the build we'll be giving people options in how they want to experience it. What this means is you will be able to download the first part like normal builds, or even just simply play it through your browser! We're still figuring out how to do this, but the plan is to let people experience the first part of the Cyber Rift Reboot through Unity's webplayer option on our Newgrounds and Itch pages. 


As always we love to hear feedback and what you guys think of what we've done so far, so feel free to let us know here or on our discord!


Links:

Our Patreon

Our SubscribeStar

Our Itch

Our Discord

Our Twitter


Tags:

Posted by CyberOwlGames - May 18th, 2022


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We wanted to give a news post for both patrons and non patrons alike so let's get right into it! After months of developing the new reboot we were finally able to ship out our first few alpha builds of Cyber Rift for our Owlet and Cyber Owl patrons, and they've done an incredible job giving us feedback on where we need to improve and ideas on what types of features we can add. We've tried to be pretty open in terms of what we've been working on, and right now though the focus has been primarily on our patrons for testing out builds. We still wanted to make sure people we're informed on what our team has been up to, so this public news update is devoted to the progress we've made as of late.


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In terms of work towards public release we have the entire demo playable and in a solid state, but it's missing elements of polish that we are currently working on. We've already quashed a plethora of various bugs across the build as well as added small quality of life features, but we know there's a lot more things that we can do to improve it before we release to the masses. This means things such as camera movement, more hovers across the environment, and finally a huge part: music! This time around we have a brand new music artist that we're excited to work with, and we believe that with their help we'll be able to elevate Cyber Rift to new heights.


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Current features we already have in the build:

-Fully reworked game built in Unity with options for different resolutions

-20 CG backgrounds

-5 Unique character sprites with different poses and facial expressions

-2 NSFW scenes

-CG gallery for NSFW scenes

-Whole new introduction and story with the characters

-Wire minigame


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What we're still working on:

-More hovers!

-Soundtrack! 

-Sound effects!

-New UI with Character portraits

-Cleaning minigame (which will be expanded on in first planned update)

-Improved Starmap

-Better camera movement and interactions across the game

-Unique idle stances for Everie and Fae

-SFW mode available

-Teaser for First update (this will be exclusive to patrons)


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Our team still has a lot of work to do, but we're extremely proud of where we're at build wise and believe that we have something special going on with this reboot. You can play the latest alpha build now as a patron, or wait until we publicly release (most likely next month at our current rate). Stay tuned for more updates on the reboot!


Links:

Our Patreon

Our SubscribeStar

Our Itch

Our Discord

Our Twitter


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3

Posted by CyberOwlGames - May 14th, 2022


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Today we're very excited to show off our brand new roadmap! We wanted a new way to convey just how much progress we've made in the game's development, while also showing off our plans for the future! Though it's currently only a few locations, as the game progress this map will expand and become grander and grander. Currently the game has been written to have 7 Chapters with each one consisting of 4 different parts. Each part will be its own content update, so in terms of development we want to explain that there is a LOT planned for the future.


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Our Patreon and SubscribeStar pages both have access to our latest alpha version of Cyber Rift if you want to try out what we've made so far. Our aim to to make the very first part available as the demo, and we'll be keeping the latest version on our Patreon, SubscribeStar and Itch pages. We'll still keep all public news content current across all our pages but we wanted to give a proper update on where we're at. Here's the features we have in our current build:


Here's what you can expect to be featured in the build:

-Fully reworked game built in Unity with options for different resolutions

-20 CG backgrounds

-5 Unique character sprites with different poses and facial expressions

-2 NSFW scenes

-Whole new introduction and story with the characters

-Wire minigame

-Hidden USB pinups and CG gallery


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Features we're actively working on:

-More hovers!

-Cleaning minigame (which will be expanded on in first planned update)

-Improved Starmap

-Better camera movement and interactions across the game

-Unique idle stances for Everie and Fae

-SFW mode available

-Teaser for First update (this will be exclusive to patrons)

-Soundtrack! We have a new music artist and they're hard at work on a brand new soundtrack for the game which we will expand upon as we progress

-Sound effects!


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We're very excited for the future of Cyber Rift, and hope you'll be excited to play our new demo soon! (or play it early on our Patreon/SubscribeStar/Itch!)


Our Patreon:

Our SubscribeStar:

Our Itch:

Our Discord:


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1

Posted by CyberOwlGames - May 1st, 2022


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We've finally reached that fabled time of playability in our current test build, and we wanted to talk in this progress update of what we're aiming for with the build and future features that will be included. When we release this to build for patrons in the next week we want to preface that this is not feature complete. We're working hard on adding a bunch more features, but right now because it is workable and we wanted to give you a quicker preview. Once the build is 100% done the Patreon, Itch and the new Subscribestar pages will be getting a makeover as well! Now that that's out of the way let's talk about the real meat and potatoes: the build!


(First build out now on Patreon and SubscribeStar: For $5+ tiers first since we want a lot of testing)

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As with the previous progress updates, we talked about how we wanted to redesign everything from the ground up to fit the new and improved art. Everything from the story to the artwork has changed from the original Cyber Rift. There will be similar characters/themes used throughout, however it's a unique experience compared to what you have seen before. All characters have unique expressions and various poses, with each scene's dialogue corresponding with the character's faces. We really wanted to emphasize that this is a new experience, and for those who stuck around you'll be seeing new takes on existing characters as well as improved character design/personalities for each one.


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With the new takes on the environment, this game will have a proper point and click method of travel between each section. As we iterate on these builds before official public release, you'll placeholder arrows to get to certain places. These are completely temporary and will be removed during official release. We're also really working on changing how the scenes with the characters can feel like, so in future builds there will be far more movement camera wise during conversations. We've also added a small mini game as both a test to see what we could potentially do, and also a fun way to deal with a problem in the environment for character motivation.


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In terms of NSFW content in this update we will have two NSFW scenes with the characters. Since this is early on in the story we don't want to go all out at first since that wouldn't make sense with characters who don't know each other too well. So this time around we're adding something that was inspired by the original game: USB sticks! What this means is you'll find hidden collectible pinups around the environment, so eagle eyed players be on the look out for them! As we progress we'll be adding even more little secrets for players to find, and we wanted to have a small thing which will include two NSFW pinups that we're currently working on. This build won't have it, but you can be rest assured we are actively working on it!


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Here's what you can expect to be featured in the build:

-Fully reworked game built in Unity with options for different resolutions

-20 CG backgrounds

-5 Unique character sprites with different poses and facial expressions

-1 NSFW scene (second one is still being worked on)

-Whole new introduction and story with the characters

-Wire minigame

Here's a small teaser for the first NSFW scene:


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Features we will include in future build:

-More hovers!

-Soundtrack! We have a new music artist and they're hard at work on a brand new soundtrack for the game which we will expand upon as we progress

-Sound effects!

-Finished second NSFW scene (and hidden two USBs!)

-Cleaning minigame (which will be expanded on in first planned update)

-Improved Starmap

-Better camera movement and interactions across the game

-Unique idle stances for Everie and Fae

-NSFW CG gallery

-SFW mode available

-Teaser for First update (this will be exclusive to Patreon and SubscribeStar)


Also wanted to mention we have the entire story mapped out and it will be at least 7 full chapters, with at least 4 parts per chapter. Each part will be at least one update, and we intend to keep a steady flow of content but at the pace that we feel we can ensure quality and also work on special features to include in the future. We're extremely excited for the future and we're more than happy to hear your suggestions. We want to thank everyone that's subscribed and made it possible for us to get this far, super happy that you've stuck around and we hope you're just as excited for the future of Cyber Rift!


Our Patreon

Our SubscribeStar

Our Discord


Tags:

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Posted by CyberOwlGames - April 30th, 2022


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(This progress update originally came out on March 27th 2022 on Patreon)

Things are really starting to move project wise and we wanted to get a new progress update to our Itch fans even faster this time round! This progress update is devoted to our new environments and the character redesigns, while also going into detail about several new aspects on Cyber Rift. As we get closer to playable, we want to keep you guys informed on our progress but if you want even more up to date progress check our Patreon linked at the bottom of the page. 


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(Design of new lander craft for planets)


Due to the sheer size of the brand new ship we realized it was a bit too large for conventional landings unless the location supported, so we made a bit of an inbetween spacecraft for landing on surfaces. The intro to the original Cyber Rift had the player being introduced and immediately going to Jukarya. We felt we liked elements of that, but it felt a bit too rushed and straight to the point so the story was reworked. You'll be seeing a wholly new intro to establish the universe and story, and you'll also be introduced to the brand new character Fae!


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Fae is your science inclined spaceship companion and will be joining your journey as a longtime friend, rather than someone you find along the way. Not afraid to give you shit, she'll be one of your closest allies and help guide you on your journey as you progress through Cyber Rift. She has her own motives and on the ship you'll be discover her workspace and see what wild experiments she's been up to. A lot of care has been taken to make the characters feel more unique, and less just simple flirty characters. We wanted to give proper archetypes and differences in personalities, and with Fae you'll be seeing a whole new type of character introduced into Cyber Rift.


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We also wanted to show off the WIP redesign of Junky. We really loved Junky as a character, but felt his original design didn't quite make sense for the universe we were trying to go for. So we took the parts of him we looked the best and tried to make a brand new design out of it. Out of these three we choose the one on the right, and you'll be seeing a lot more Junky this time around with the narrative properly involving him instead of it being a one note side character. We'll be showing off some of the newly designed Jukarya location, but we'll leave on a bit of a teaser for the planet.


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Check out our Patreon and SubscribeStar! (Subscribers also get exclusive access to pinups and early demos)


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