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CyberOwlGames
Home of Cyber Owl Games, we're a small indie company developing Cyber Rift, a story-driven romance visual novel (in development). In the mean time between updates we're making fancy pinups!

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Progress Update: Cyber Rift Reboot #1

Posted by CyberOwlGames - April 29th, 2022


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(This progress update originally came out on December 2nd 2021 on Patreon)


Hello everyone! Today we're excited to show off a bit of the new concepts we've been developing for the reboot. Changing engines has definitely been a massive challenge for the team, but the overall benefits to the change have been 100% worth the ordeal. Our wonderful artist Pluzer has been extremely hard at work on the new ship and today I wanted to go over some of the concept art and mostly finished versions of art. 


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The two main improvements we wanted to focus on when designing new areas of the ship are player interactivity and detail within the actual environments. What this entails is a more lengthy design process, but it also allows us to focus on the art and really improve every aspect of the game through it. Each environment will have some level of interactive things within it, and also the occasional easter egg for eagled eyed patrons as we continue to add and improve them. Engine wise Unity is a lot better than RenPy when it comes to this type of thing, and stuff like ambient effects, depth of field, and proper highlighting can be achieved a lot easier.


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Other aspects such as character design are getting an equal focus. We've taken a hard look at how we try and design each and every character, and are working hard to make it a lot more tonally/visually distinctive for each encounter. This concept is actually of a brand new character with some inspiration from a recent pinup we've done, and we're going to be working on showing a much more detailed and interesting idle for her. Another aspect is we're going to work on more unique idles in general, and have the characters actually properly living in the environments. With the new day/night cycle this will be even more impressive, where specific times of the day can lead to unique character interactions.


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As you can see the level of detail within the environment is up to a much higher standard, and Pluzer has been doing an incredible job working on each and every aspect of the new game. Storywise the game has also been dramatically revamped and we will have a dedicated update devoted to talking about the new changes. As we progress through development we really want you guys to have an active outlook on how far we're developing, so we will be having Patron polls asking you what types of things you'll want to add to the ship environments, potential different choices for how things should look, and finally how characters will be dressed! That's enough for this progress update, and hope you're excited for the next one!


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